Summary 

I am planning to build a Valorant map, trying to make it as balanced as possible for competitive gameplay. For the moment, the project is on pause but I will resume it in the future.

For this project, the plan is :
1) To study all the maps to try to determine the key elements of a balanced map.
2) To draw the map on paper.
3) Create the map in 3D and test it with the Lyra project on Unreal Engine. Lyra is a pre-designed FPS Multiplayer game that can be modified as you wish. The goal would be to design the map and try to modify the game so that it looks like Valorant. This would allow us to get feedback on the map.

For the moment, I have analyzed Ascent and drawn a first version of the map. The goal is to rework it once I have finished analyzing the official Valorant maps.

Main drawing - A & B site
Mid view
Mid - Inside tube